Eve Fleet Simulator - Simulate fleet PvP and compare/analyse fits and hulls.GESI - Google Sheets script to interact with ESI.EVE Ref - EVE Online reference site with full item database and stats.PyEveLiveDPS - PyEveLiveDPS (PELD) is a live DPS calculator and grapher for many combat statistics.You can participate with CCP devs and third party devs by joining Tweetfleet on Slack and hopping into the #esi channel. Since Eve apps and websites come and go we will try to check each of the them periodically and keep the list up to date. Your product should be user friendly and beyond "beta" stages.Create a Pull Request with the name of your tool, the URL (or app name) of your tool, a category it should go into, and a very brief description of what it does.This is an attempt to keep an updated and maintained list of some of the many great tools and applications. At this point it’s sustainable.There are those who play Eve Online using the game's given UI and there are those who manipulate the data and create tools to work within the Eve Online Universe. As that happens, the customer base grows. As they do, the tech becomes cheaper and more affordable. VR tech and graphics processors will continue to advance. I got it personally because I wanted to play a specific game. Ultimately, it’ll stop being a fringe technology when one of the giants decides to publish a AAA title for it, which will happen when the indies and smaller games accrue a large enough user base.Ī quick look at the VR section on Steam shows a substantially growing base of games, which in turn drives customers. And it certainly wouldn’t have cost the inflation-equivalent of $400.Įxamples that did exist were very bulky, had poor resolution, poor refresh rates, poor (if any) haptic feedback, poor (if any) motion tracking. Nor would there have been the capability of driving those at 80Hz (well okay a top-end machien of the time could handle that, though not comfortably). Didn’t even exist back then… the tech wasn’t there. Practical example, consider the prospect of a 2560x1440 screen in front of each eye, even just 10 years ago. Technology advances in ways that make the experiences far more enjoyable, and thus see far greater levels of adoption. VLSI began in the 1970s when complex semiconductor and communication technologies were being developed. Very-large-scale integration ( VLSI ) is the process of creating an integrated circuit (IC) by combining thousands of transistors into a single chip. In other words, new hardware is not necessarily better, but it will have different code, which makes it function different, each a bit like enigma machines worked. I could show you diagrams of this, and use them to prove how it is applied, and the differences between the 2 types of cases, and how they are integrated into Very Large Scale Integration (each).Įach have subcases with their own codes, which codes changes, as hardware change. This, as per above, compared to other application where other functions may affect your decisions, then input you would get from your senses, such as from a VR set, with VR sound, and VR holograms, or 3D superimposition images, such as, brain memory, based from on previous experiences, with brain patterns and muscles motor senses already established, and pattern recognition, which would not necessitate such high level of time sensitive data issued by a VR set. In other words, for certain application(s) where the senses are more important for controls, and the response times between those sensors and decisions to issue a control command are more important. It’s better applied to application which are the most worthwhile for those types of virtual reality immersion and immersive sensory systems. Oh, VR was a waste of time and resources then too…
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